arbor.js -------- Arbor is a graph visualization library built with web workers and jQuery. Rather than trying to be an all-encompassing framework, arbor provides an efficient, force-directed layout algorithm plus abstractions for graph organization and screen refresh handling. It leaves the actual screen-drawing to you. This means you can use it with canvas, SVG, or even positioned HTML elements; whatever display approach is appropriate for your project and your performance needs. As a result, the code you write with it can be focused on the things that make your project unique – the graph data and your visual style – rather than spending time on the physics math that makes the layouts possible. Installation ------------ To use the particle system, add jquery and the file at lib/arbor.js to your path somewhere and include them in your html: <script src="path/to/jquery.min.js"></script> <script src="path/to/arbor.js"></script> If you want to let arbor handle realtime color and value tweens for you, include the arbor-tween.js file as well. This will add a pair of new tweening methods to the ParticleSystem object (see the docs to decide if this appeals to you or not). <script src="path/to/jquery.min.js"></script> <script src="path/to/arbor.js"></script> <script src="path/to/arbor-tween.js"></script> Getting Started --------------- The docs folder contains a sample project that demonstrates some of the basic idioms for working with the library to build a visualization. More detailed documentation can be found at http://arborjs.org/reference. In addition, the demos folder contains standalone versions of the demos at arborjs.org. But since all of them use xhr to fetch their data, you'll still need to view them from an http server. If you don't have a copy of apache handy, use the demo-server.sh script to create a local server. Colophon -------- Arbor’s design is heavily influenced by Jeffrey Bernstein’s excellent Traer Physics[1] library for Processing. In addition, much of the physics code has been adapted from Dennis Hotson’s springy.js[2]. The Barnes-Hut n-body implementation is based on Tom Ventimiglia and Kevin Wayne’s vivid description[3] of the algorithm. Thanks to all for releasing such elegantly simple and comprehensible code. [1] <http://murderandcreate.com/physics/> [2] <https://github.com/dhotson/springy> [3] <http://arborjs.org/docs/barnes-hut> Contribute ---------- Code submissions are greatly appreciated and highly encouraged. Please send pull requests with fixes/enhancements/etc. to samizdatco on github. The oldschool may also pipe their diff -u output to [email protected]. License ------- Arbor is released under the MIT license. http://en.wikipedia.org/wiki/MIT_License
a graph visualization library using web workers and jQuery
Overview
Comments
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node.fixed
Hi, it looks like node.fixed has no effect on the physics. You can try the sample project. It only seems to work for the dragging, but it is because the "dragged" function sets some new coordinates when the mouse is moving. If you add a node with the fixed property, then it has no effects and will still move. Also adding a node with some default starting points, doesn't seems to work also.
Thx for any ideas!
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Velocity Verlet Integration Change
Hi Christian:
As we discussed, I have modified the Physics simulation to use velocity verlet integration. There is a considerable stability improvement in low-friction simulations.
To see the stability difference:
- Open up the halfviz demo for this fork by running the python SimpleHTTPServer.
- Select "abominable snowman" from the examples list
- Set Friction to 0%
- Increase spring tension and monitor performance of the nodes. For me, around 3300 is when I begin to get "flickering" of the nodes. I suspect jittering occurs here because the timesteps are too large for such high forces.
To compare to the stable branch:
- Navigate to http://arborjs.org/halfviz
- Select "abominable snowman"
- Set Friction to 0%
- Increase spring tension. Jittering for me begins around 1800, and once going into a jittering state, there is a considerable hysteresis (you must go far below 1800 to obtain stable motion).
The only issue with this change is that the nodes reach stability quite quickly in most simulations, and the code to turn off the simulation activates too soon (because it detects a low amount of energy I believe). It can be somewhat visually jarring. I'm not sure where this code activates or if there is a default parameter to change (I looked for it in physics.js but had no luck), but changing this deactivation constant to a lower parameter might obtain the best results.
Let me know what you think. This is my first pull request!
Thanks, Peter
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Unexpected token in attribute selector: '!'.
using web workers physics: [xpconnect wrapped (nsISupports, nsIDOMEvent, nsIWorkerErrorEvent)] { type="error", target=Worker, more...}
Failed to load script: /arbor.js (nsresult = 0x805303f4)
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Can I improve the README?
Well, I was getting started with this lib and did not find the README friendly. I would like to make a better version of it, what you guys think?
I can upload a sample in this issue so you can see what I am thinking.
:) thk
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Replacing __defineGetter__ and __defineSetter__ with Object.defineProperty get and set
Methods defineGetter and defineSetter are deprecated (see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineGetter). This is also what's stopping Arbor from displaying on IE9 (although there is still not complete functionality).
I have replaced the deprecated methods with Object.defineProperty for: Node.prototype.p (and all contained within) Node.prototype.fixed Node.prototype.tempMass Node.prototype.mass
This has been tested with the Atlas demo on Firefox 27.0.1, Chrome 24.0.1312.56 and IE9.
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massive cpu usage
Even after a while when the nodes stop moving, arbor uses lots of cpu. This must be the physics still going hard. It might be a good idea to measure if the nodes are moving and decrease the update interval.
PS, Thanks. This is awesome.
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Uncaught DOMException: Failed to construct 'Worker':
Hello! This code here works perfectly if you just copy & paste it in a .html file and open locally with a browser.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> </head> <body> <h1>TEST</h1> <canvas id="viewport" width="800" height="500"></canvas> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"></script> <!-- run from the minified library file: --> <script src="https://dl.dropbox.com/s/y2msq2ttbxeu2qo/arbor.js"></script> <script src="https://dl.dropbox.com/s/578qe4k75xi9209/main.js"></script> </body> </html>
But when I host it on github or put inside my rails app i get the following error:
arbor.js:33 Uncaught DOMException: Failed to construct 'Worker': Script at 'https://dl.dropbox.com/s/y2msq2ttbxeu2qo/arbor.js' cannot be accessed from origin 'https://dcts.github.io'. at Object.init (https://dl.dropboxusercontent.com/s/y2msq2ttbxeu2qo/arbor.js:33:713) at Kernel (https://dl.dropboxusercontent.com/s/y2msq2ttbxeu2qo/arbor.js:33:3165) at Object.ParticleSystem (https://dl.dropboxusercontent.com/s/y2msq2ttbxeu2qo/arbor.js:35:8072) at HTMLDocument.<anonymous> (https://dl.dropboxusercontent.com/s/578qe4k75xi9209/main.js:154:21) at Object.resolveWith (https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js:16:15102) at Function.ready (https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js:16:10164) at HTMLDocument.z (https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js:16:14558)
Any ideas on how to resolve that? Here is the direct link which throws the error: https://dcts.github.io/arbor-js-test/index.html
Any help is very appreciated, I really love this library but just cant get it to work in production, which is super annoying. Thanks a lot in advance!
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Excuse me !!!!
http://picture.in.th/id/743ab94901e384047b7b1e80614d904a
This demo of me.
i have a click on circle node(dot.pink) to show node(box), I just can do it any way .
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