Futuristic tank game. Pure JavaScript with ThreeJS. Open Source

Overview
SYNTH BLAST logo

Retro-futuristic tank game. Pure JavaScript with ThreeJS. Open Source

SYNTHBLAST.COM

Join the chat at https://gitter.im/SYNTH-BLAST/community

Gameplay

  • shoot tanks
  • Run over all yellow pads to advance a level
  • collect the ether they leave behind
  • Can you make it past level 7 (ZOMBIE MODE)?

Q&A

  • Q: What does the ether do?
    • A: nothing
  • Q: Will ether ever do anything?
    • A: Fork this game and make it do something!

Installation

Easiest way to try it out is on SYNTHBLAST.COM which has the latest version

To run locally, in addition to the files in this repository, you'll also need several libraries set up in the following directory structure:

  • lib/three/build/three.module.js
  • lib/pixi.min.js
  • node_modules/stats.js/build/stats.min.js

Discussions:

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Comments
  • Add a Gitter chat badge to README.md

    Add a Gitter chat badge to README.md

    brianrisk/SYNTHBLAST now has a Chat Room on Gitter

    @brianrisk has just created a chat room. You can visit it here: https://gitter.im/SYNTH-BLAST/community.

    This pull-request adds this badge to your README.md:

    Gitter

    If my aim is a little off, please let me know.

    Happy chatting.

    PS: Click here if you would prefer not to receive automatic pull-requests from Gitter in future.

    opened by gitter-badger 0
  • Uncaught TypeError: i.measureText is not a function

    Uncaught TypeError: i.measureText is not a function

    It looks like this might be the result of OffscreenCanvasRenderingContext2D not having a measureText function in Firefox. Here is the error message:

    Uncaught TypeError: i.measureText is not a function measureFont TextMetrics.js:590 measureText TextMetrics.js:104 updateText Text.js:147 get Text.js:558 LabeledProgressBar LabeledProgressBar.js:26 init LevelScreen.js:136 LevelScreen LevelScreen.js:8 newGame (index):169 init (index):148 (index):120

    opened by abow 3
Owner
Brian Risk
Brian Risk
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