An-Empty-World
Main Story: You wake up in a strange place, surrounded by debris. Unaware of how you got there, it becomes immediately aware that you're not where you should be. Your objective becomes one thing and one thing only; survive. Using your knowledge of tool building, combat, and various other skills, you must find a way to survive and escape this empty world.
Goal: Survive
Changelog:
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January 8, 2022:
New Feature: Questing
- Added questing system, unlocked when the player reaches level 7
- Added sleep integration, so messages show slower than normal adding tension
- Implemented stamina system so that quests don't last forever
Enemies
- Added a new enemy type, the "Dragon" which can drop scales useful in high-level crafting recipes
Bug Fixes
- Fixed a bug where player didn't get experience when selling ores
- Adjusted pickaxe health to be more consistent with other tools
- Overall semi-colon cleaning, general ESLinting
Combat
- Fixed a bug where the player could not attack enemies
- Fixed a bug where the enimies would attack, but not damage the player
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January 7, 2022:
Item Shop
- Worked on refund system if item you recieve from a battle or random drop you already own
- Shop now sees if you already own the item before adding it to your inventory
Inventory
- Added ability to buy inventory upgrades
- Added 'MAXED OUT' Indicator on inventory upgrade button
Bugs Fixed
- Fixed lag issue caused by incorrectly timed update function
- Began rework of achievement system
- Users now get XP when they mine ore
UI
- Fixed overlay issue on headers of all containers
- Added max height of messages div to be 85% height of screen
- Added durability box to inventory container
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January 6, 2022
Back-End
- Added localhost saves for reload protection
Other
- Removed photos from GitHub repo