Buesiness Factory idle game.

Overview

Business Factory

Let's do business.

Report Bug · Request Feature

Forks Stargazers Issues GPL License

Table of Contents
  1. About The Project
  2. Getting Started
  3. Contributing
  4. License
  5. Acknowledgments

About The Project

This repository contains the source code for the Business Factory idle/incremental game.

Built With

Getting Started

Below are instructions for setting up your development environment.

  1. TODO

Prerequisites

Install the necessary tools and pre-commit hooks so you can ensure your changes the checks.

  • expo-cli

    npm install --global expo-cli
  • pre-commit

    pip install --user pre-commit

Then install the hooks

pre-commit install

Installation

  1. Clone the repo

    git clone https://github.com/Money-Factory/businessfactory.git
  2. TODO: Remaining install steps

Contributing

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the GPL License. See LICENSE.md for more information.

Acknowledgments

A big thanks to all the authors of the projects that make this game possible.

  • TODO
Comments
  • Bump loader-utils from 1.4.0 to 1.4.1

    Bump loader-utils from 1.4.0 to 1.4.1

    Bumps loader-utils from 1.4.0 to 1.4.1.

    Release notes

    Sourced from loader-utils's releases.

    v1.4.1

    1.4.1 (2022-11-07)

    Bug Fixes

    Changelog

    Sourced from loader-utils's changelog.

    1.4.1 (2022-11-07)

    Bug Fixes

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    dependencies 
    opened by dependabot[bot] 1
  • Bump @xmldom/xmldom from 0.7.5 to 0.7.6

    Bump @xmldom/xmldom from 0.7.5 to 0.7.6

    Bumps @xmldom/xmldom from 0.7.5 to 0.7.6.

    Release notes

    Sourced from @​xmldom/xmldom's releases.

    0.7.6

    Commits

    Fixed

    Thank you, @​jftanner, @​Supraja9726 for your contributions

    Changelog

    Sourced from @​xmldom/xmldom's changelog.

    0.7.6

    Fixed

    Thank you, @​jftanner, @​Supraja9726 for your contributions

    0.8.3

    Fixed

    Thank you, @​Supraja9726 for your contributions

    0.9.0-beta.2

    Fixed

    Thank you, @​Supraja9726 for your contributions

    0.8.3

    Fixed

    Thank you, @​Supraja9726 for your contributions

    0.9.0-beta.1

    Fixed

    Only use HTML rules if mimeType matches [#338](https://github.com/xmldom/xmldom/issues/338), fixes [#203](https://github.com/xmldom/xmldom/issues/203)

    In the living specs for parsing XML and HTML, that this library is trying to implement, there is a distinction between the different types of documents being parsed: There are quite some rules that are different for parsing, constructing and serializing XML vs HTML documents.

    So far xmldom was always "detecting" whether "the HTML rules should be applied" by looking at the current namespace. So from the first time an the HTML default namespace (http://www.w3.org/1999/xhtml) was found, every node was treated as being part of an HTML document. This misconception is the root cause for quite some reported bugs.

    BREAKING CHANGE: HTML rules are no longer applied just because of the namespace, but require the mimeType argument passed to DOMParser.parseFromString(source, mimeType) to match 'text/html'. Doing so implies all rules for handling casing for tag and attribute names when parsing, creation of nodes and searching nodes.

    BREAKING CHANGE: Correct the return type of DOMParser.parseFromString to Document | undefined. In case of parsing errors it was always possible that "the returned Document" has not been created. In case you are using Typescript you now need to handle those cases.

    BREAKING CHANGE: The instance property DOMParser.options is no longer available, instead use the individual readonly property per option (assign, domHandler, errorHandler, normalizeLineEndings, locator, xmlns). Those also provides the default value if the option was not passed. The 'locator' option is now just a boolean (default remains true).

    BREAKING CHANGE: The following methods no longer allow a (non spec compliant) boolean argument to toggle "HTML rules":

    • XMLSerializer.serializeToString
    • Node.toString

    ... (truncated)

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    dependencies 
    opened by dependabot[bot] 1
  • initial ui zones

    initial ui zones

    Description of the change

    Added Game component to add one layer below app, it defines the initial zones, top area middle and bottom

    Benefits

    allows for components within zones to begin to be made

    Possible drawbacks

    Not sure if game is necessary or if it should just be in app, added this layer incase later we need multiple game instances

    Applicable issues

    • fixes #

    Additional information

    opened by Dyrk33 0
  • Add ui lib

    Add ui lib

    Description of the change

    Adds UI lib dependencies which is the component framework we'll be using.

    Benefits

    Consistent style, accessibility, theming, etc.

    Possible drawbacks

    Might complicate codebase.

    Applicable issues

    • fixes #

    Additional information

    opened by alexwaibel 0
  • Aw/fix dockerfiles

    Aw/fix dockerfiles

    Description of the change

    Update dockerfiles with fixes necessary for local development.

    Benefits

    Quick and reliable development environments with isolated dependencies.

    Possible drawbacks

    • Removed the non-docker instructions. Maybe this will confuse contributors but I personally find docker-compose to be a bit less problematic so I feel comfortable recommending it vs the manual setup shown previously.
    • GH codespaces isn't working properly

    Applicable issues

    N/A

    Additional information

    N/A

    opened by alexwaibel 0
  • Add linting and additional GitHub integrations

    Add linting and additional GitHub integrations

    Description of the change

    Adds linting, formatting, and various GitHub integrations such as devcontainer setup.

    • Adds formatting and linting for ts and tsx files
      • Pre-commit hooks to automatically run these utils
      • GH actions to run these on PRs and merges to main
    • Adds devcontainer docker config for use locally and with GH Codespaces
    • Replace npm with yarn for various dependency management improvements

    Benefits

    • Enforced consistent style and formatting
    • Ability to develop in a docker container on any platform
    • Faster dependency installs

    Possible drawbacks

    N/A

    Applicable issues

    • fixes #2

    Additional information

    N/A

    enhancement 
    opened by alexwaibel 0
  • Bump decode-uri-component from 0.2.0 to 0.2.2

    Bump decode-uri-component from 0.2.0 to 0.2.2

    Bumps decode-uri-component from 0.2.0 to 0.2.2.

    Release notes

    Sourced from decode-uri-component's releases.

    v0.2.2

    • Prevent overwriting previously decoded tokens 980e0bf

    https://github.com/SamVerschueren/decode-uri-component/compare/v0.2.1...v0.2.2

    v0.2.1

    • Switch to GitHub workflows 76abc93
    • Fix issue where decode throws - fixes #6 746ca5d
    • Update license (#1) 486d7e2
    • Tidelift tasks a650457
    • Meta tweaks 66e1c28

    https://github.com/SamVerschueren/decode-uri-component/compare/v0.2.0...v0.2.1

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    dependencies 
    opened by dependabot[bot] 0
  • Bump loader-utils from 1.4.0 to 1.4.2

    Bump loader-utils from 1.4.0 to 1.4.2

    Bumps loader-utils from 1.4.0 to 1.4.2.

    Release notes

    Sourced from loader-utils's releases.

    v1.4.2

    1.4.2 (2022-11-11)

    Bug Fixes

    v1.4.1

    1.4.1 (2022-11-07)

    Bug Fixes

    Changelog

    Sourced from loader-utils's changelog.

    1.4.2 (2022-11-11)

    Bug Fixes

    1.4.1 (2022-11-07)

    Bug Fixes

    Commits

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    dependencies 
    opened by dependabot[bot] 0
  • Bump @xmldom/xmldom from 0.7.5 to 0.7.8

    Bump @xmldom/xmldom from 0.7.5 to 0.7.8

    Bumps @xmldom/xmldom from 0.7.5 to 0.7.8.

    Release notes

    Sourced from @​xmldom/xmldom's releases.

    0.7.8

    Commits

    Fixed

    Thank you, @​fengxinming, for your contributions

    0.7.7

    Commits

    Fixed

    • Security: Prevent inserting DOM nodes when they are not well-formed CVE-2022-39353 In case such a DOM would be created, the part that is not well-formed will be transformed into text nodes, in which xml specific characters like < and > are encoded accordingly. In the upcoming version 0.9.0 those text nodes will no longer be added and an error will be thrown instead. This change can break your code, if you relied on this behavior, e.g. multiple root elements in the past. We consider it more important to align with the specs that we want to be aligned with, considering the potential security issues that might derive from people not being aware of the difference in behavior. Related Spec: https://dom.spec.whatwg.org/#concept-node-ensure-pre-insertion-validity

    Thank you, @​frumioj, @​cjbarth, @​markgollnick for your contributions

    0.7.6

    Commits

    Fixed

    Thank you, @​jftanner, @​Supraja9726 for your contributions

    Changelog

    Sourced from @​xmldom/xmldom's changelog.

    0.7.8

    Fixed

    Thank you, @​fengxinming, for your contributions

    0.9.0-beta.4

    Fixed

    • Security: Prevent inserting DOM nodes when they are not well-formed CVE-2022-39353 In case such a DOM would be created, the part that is not well-formed will be transformed into text nodes, in which xml specific characters like < and > are encoded accordingly. In the upcoming version 0.9.0 those text nodes will no longer be added and an error will be thrown instead. This change can break your code, if you relied on this behavior, e.g. multiple root elements in the past. We consider it more important to align with the specs that we want to be aligned with, considering the potential security issues that might derive from people not being aware of the difference in behavior. Related Spec: https://dom.spec.whatwg.org/#concept-node-ensure-pre-insertion-validity

    Chore

    Thank you, @​XhmikosR, @​awwright, @​frumioj, @​cjbarth, @​markgollnick for your contributions

    0.8.4

    Fixed

    • Security: Prevent inserting DOM nodes when they are not well-formed CVE-2022-39353 In case such a DOM would be created, the part that is not well-formed will be transformed into text nodes, in which xml specific characters like < and > are encoded accordingly. In the upcoming version 0.9.0 those text nodes will no longer be added and an error will be thrown instead. This change can break your code, if you relied on this behavior, e.g. multiple root elements in the past. We consider it more important to align with the specs that we want to be aligned with, considering the potential security issues that might derive from people not being aware of the difference in behavior. Related Spec: https://dom.spec.whatwg.org/#concept-node-ensure-pre-insertion-validity

    Thank you, @​frumioj, @​cjbarth, @​markgollnick for your contributions

    0.7.7

    Fixed

    • Security: Prevent inserting DOM nodes when they are not well-formed CVE-2022-39353 In case such a DOM would be created, the part that is not well-formed will be transformed into text nodes, in which xml specific characters like < and > are encoded accordingly. In the upcoming version 0.9.0 those text nodes will no longer be added and an error will be thrown instead. This change can break your code, if you relied on this behavior, e.g. multiple root elements in the past. We consider it more important to align with the specs that we want to be aligned with, considering the potential security issues that might derive from people not being aware of the difference in behavior. Related Spec: https://dom.spec.whatwg.org/#concept-node-ensure-pre-insertion-validity

    ... (truncated)

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    dependencies 
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  • Bump react-native-reanimated from 2.5.0 to 2.10.0

    Bump react-native-reanimated from 2.5.0 to 2.10.0

    Bumps react-native-reanimated from 2.5.0 to 2.10.0.

    Release notes

    Sourced from react-native-reanimated's releases.

    2.10.0

    🚀 Main changes

    • Added useAnimatedKeyboard() hook
    • Added useFrameCallback() hook
    • Added support for React Native 0.70
    • Added support for react-native-v8 (building from source only)
    • Detect multiple versions of Reanimated.
    • And many different fixes.

    Build: https://github.com/software-mansion/react-native-reanimated/actions/runs/2889631689

    Full Changelog: https://github.com/software-mansion/react-native-reanimated/compare/2.9.1...2.10.0

    2.9.1

    What's Changed

    Build: https://github.com/software-mansion/react-native-reanimated/actions/runs/2595830511

    🙌 Thank you for your contributions!

    2.9.0

    What's Changed

    Package contains binaries for react-native in version from 0.65 to 0.69

    Build: https://github.com/software-mansion/react-native-reanimated/actions/runs/2590392729

    🙌 Thank you for your contributions!

    2.8.0

    What's Changed

    New Contributors

    @​dylmye @​jiulongw @​lukmccall

    Full Changelog: https://github.com/software-mansion/react-native-reanimated/compare/2.7.0...2.8.0

    🙌 Thank you for your contributions!

    2.7.0

    What's Changed

    ... (truncated)

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Slime Jumper What is this game? The slime jumper game is a game with a simple logic (but it was not so easy to do) where you have to escape from the e

Fatih 2 Mar 1, 2022
WordleGameCB - a game inspired by the Wordle word game developed by Josh Wardle

Technologies WordleGameCB WordleGameCB is a game inspired by the Wordle word game developed by Josh Wardle. This application was developed with the ai

@Encoding 4 Feb 20, 2022