A community contributed game system for Pathfinder Second Edition.

Overview

The Official Pathfinder Second Edition Game System for FoundryVTT

This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This officially recognized game system was created and is maintained by the PF2E For Foundry VTT volunteer development team, and is published for free with the endorsement of Foundry Gaming LLC.

If you would like to undertake a similar project, much of what this system includes is covered under Paizo's extremely generous Community Use Policy. For more information please visit https://paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit https://paizo.com.

Shoutouts

A huge thanks to the large team of contributers and a special thanks to the following for code and art that we have used in this project:

  • Fatman#0714 for creating the amazing token markers for the Pathfinder conditions used in the system.
  • Furyspark#7513 and Dan Gomme for the great work creating the Pathfinder measurement templates in the Pathfinder 1e system which I have incorporated into this system.
  • @fyjham-ts for the raw data I used (and FS#5443 for pointing me to it).
  • Felix#6196 for the creation of Spell Browser and kind permission to allow me to incorporate it into this system.
  • u/baughberick for the creation of the Pathfinder2eActions font.
  • __Shakespar for making the "fulu" icons

WIP and Feedback

đŸ› ïž Please note that the functionality of this project is not complete and there is plenty of work remaining.

If you have any suggestions or feedback, please contact us on Discord in the #pf2e channel on the Foundry Discord server.

Licenses

Project Licensing:

  • All HTML, CSS and Javascript in this project is licensed under the Apache License v2.

Content Usage and Licensing:

  • Any Pathfinder Second Edition information used with permission granted by the license agreement between Paizo. Inc and Foundry Gaming LLC
  • Game system information and mechanics are licensed under the Open Game License (OPEN GAME LICENSE Version 1.0a).
  • License information for the art used in this project is included in the ./packs/ folder alongside the JSON of where it is referenced.

Virtual Table Top Platform Licenses:

Patch Notes

See CHANGELOG.md

Contributing

See CONTRIBUTING.md

Comments
  • Add support for modifying Infused crafting batch sizes

    Add support for modifying Infused crafting batch sizes

    Generally intended to help with support for the 10 batch size for Munitions Crafter (https://2e.aonprd.com/Feats.aspx?ID=3158). It is implemented as a rule element to be put on the feat.

    To make it work i also had to add type:<consumableType> to the getRollOptions list, to help filter down to the ammunition.

    {
      "key": "CraftingInfusion",
      "selector": "munitionsCrafter",
      "predicate": {
        "all": [
          "consumable:trait:alchemical",
          "consumable:type:ammo",
          "consumable:level:0"
        ]
      },
      "batchSize": 10
    }
    
    opened by Gronex 27
  • Missing NPC sheet functionality

    Missing NPC sheet functionality

    In GitLab by @JestePalom on Feb 25, 2021, 01:49

    There is several things missing from the new NPC sheet and with the old sheet being made mostly unusable recently I think they should be added for the sheet to catch up:

    • custom traits do not appear anywhere, be it actions or the creature traits
    • mostly a quality of life change, but the sheet would be less cumbersome to use if all actions wouldn't open up every single time you open the sheet and especially when you change anything on it
    • the distinction between offensive, defensive and interaction actions is useless when used on this sheet, unlike the old one which separated them nicely and made the sheet more readable

    Resolved issues:

    • currently there is no way to write anything but the range for senses. So there is no way to have: scent (imprecise) 60 feet and now it's just scent 60
    • no way to add special movement types besides the actions tab
    • no way to add special senses anywhere besides the actions tab
    • no spell slots, even when using prepared spellcasting
    • one of the worst ones, the additional effects do not appear on attacks in any way, making the feature of adding them completely useless
    opened by cswendrowski 21
  • Missing spell traits

    Missing spell traits

    In GitLab by @Shandyan on Jun 11, 2020, 11:39

    Complete (?) list of missing spells traits in alphabetical order:

    • [x] air
    • [x] auditory
    • [x] aura
    • [x] concentrate
    • [x] extradimensional
    • [x] fear
    • [x] fortune
    • [x] litany
    • [x] metamagic
    • [x] move
    • [x] possession
    • [x] prediction
    • [x] revelation
    • [x] shadow
    • [x] sleep
    • [x] stance
    opened by cswendrowski 21
  • OGL and CUP compliance

    OGL and CUP compliance

    In GitLab by @putt1 on May 13, 2020, 06:49

    OGL

    We need to add all OGL licenses and meta information of all titles that we use (this includes core books such as the GMG and adventure paths), check out AoN and scroll down for the list:

    Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

    Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

    • [ ] We also must include and show the license to our users:

    Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

    CUP

    • [x] We need to register the project at https://paizo.com/community/communityuse/registry

    • [x] We must include the following notice in plainly legible and accessible form in each product or on each website that uses any Paizo Material:

    This [website, character sheet, or whatever it is] uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.

    ui/ux 
    opened by cswendrowski 21
  • Multiple Issues in Equipment Compendium

    Multiple Issues in Equipment Compendium

    In GitLab by @Lanastara on Jun 8, 2020, 14:09

    I found some differences between the compendium and the Archive of Nehtis:

    • Loggbow
      • [x] Bulk 1 (should be 2)
      • [x] Price 6gp 1sp (should be 6gp)
    • Dagger
      • [x] Bulk - (should be L)
    • Javelin
      • [x] Bulk - (should be L)
    • Arrows
      • [x] Bulk - (should be L)
      • Bolts are correct
    • Lantern (Hooded)
      • [x] Bulk - (should be L)
    • Crowbar
      • [x] Bulk - (should be L)
    • Grapling Hook
      • [x] Bulk - (should be L)
    • Compass
      • [x] Bulk - (should be L)
    • Thieves’ Tools
      • [x] Bulk - (should be L)
    • Disguise Kit
      • [x] Bulk - (should be L)
    • Basic Crafter’s Book
      • [x] Bulk - (should be L)
    • Formula Book (Blank)
      • [x] Bulk 1 (should be L)
    • Caltrops
      • [x] Bulk - (should be L)
    • Hunting Spider Venom
      • [x] Bulk - (should be L)
    • Polytools
      • [x] Rarity Common (should be Uncommon)
    • Wayfinder
      • [x] Price 25gp (should be 28gp)
    opened by cswendrowski 19
  • Expand filter parameters for game.pf2e.compendiumBrowser.openTab()

    Expand filter parameters for game.pf2e.compendiumBrowser.openTab()

    I would like to use the game.pf2e.compendiumBrowser.openTab function in macros to open the compendium browser with feats or spells of a particular level but it does not currently take a "minLevel" parameter.

    To keep the function backwards compatible, I added the parameter in the last position with a default value. I would be happy to change it to something like levelFilter: { min: number; max: number; } if need be.

    opened by chepseskhaf 14
  • PF2E World Clock and Calendar Modules

    PF2E World Clock and Calendar Modules

    In GitLab by @vigorator on May 10, 2021, 21:37

    This is a discussion and some suggestions about the current World Clock with the system and having it work with third party Calendaring modules(Simple Calendar, about-time, Simple Time etc).

    I am the developer of Simple Calendar and was looking into how to make my module and this system play nicely together. The current way everything is configured there isn't a way to make Simple Calendar, World Time and about-time to all report the same date.

    Here are my findings:

    PF2E world clock updates the foundry world time with the number of seconds that is calculated from an offset of when the world was created (a date that will be different for every user). You can see here where the world creation date is loaded from settings and then foundry's world time is added to it to get the current world time.

    This is a very different way of storing the current time than the other time keeping modules (Simple Calendar and about-time). These 2 modules use a fixed date (The first day of the first month of year 0 for example) and calculate how many seconds has passed since then and store that as the world time.

    This is what is currently leading to the times being very different between Simple Calendar and the PF2E World Clock. The date will be off by the number of days from year 0 to the year the world was created, which for most people will be 2,020 or 2,021 years worth of days.

    I can account for this in Simple Calendar, I can read the PF2E systems world creation time and use that as year 0 for calculating how many seconds have passed and that would allow Simple Calendar and the PF2E World Clock to align up properly in time. The issue is then the date in about-time (and any module that depends on that) would be wrong.

    Most people will say that about-time and PF2E World Clock work together though, and they sort of do. If you have Calendar/Weather installed (which requires about-time) there is a check to see if the module is installed. If the module is installed then the PF2E World Clock defers it's time keeping to Calendar/Weather. This is why the module appears to be compatible with the PF2E World Clock but other modules do not appear to be compatible, since when Calendar/Weather is installed the World Clock no longer manages the time.

    So to get things to all play together nicely some changes need to be made (either to the modules Simple Calendar and about-time) or to how the World Clock in PF2E works. These are the options as I see them:

    1. Leave things as is and users choose which clock they wish to use (World Clock or Simple Calendar) and ignore the other.
    2. I can update Simple Calendar so that it has an option to adjusts itself accordingly to how the PF2E World Clock works This has the negative side effect that about-time's reported date will be wrong for worlds running PF2E.
    3. PF2E's World Clock is updated to support Simple Calendar like it does Calendar/Weather. Simple Calendar comes with a hook that is fired when the date is updated. This could be used to update the display time. This option would keep the about-time and Simple Calendar sync working as well as have the World Clock display the correct time.
    4. Update the PF2E's World Clock so that it stores the time as a timestamp from a fixed date (like how the modules do it). This allows the time modules to read the world time the same as the PF2E system does. It also would remove having to add exemptions for current or future time keeping modules.

    My long winded post is to get the opinions of the users and maintainers of this system on what they would like to do going forward with this or offer up different suggestions from what I have made.

    My personal preference is for option 4 to keep things consistent but that may not be what is wanted for the system as I am lacking a lot of historical perspective.

    Let me know your thoughts on this, I am willing to adjust my module or help make the adjustments to the system depending on what everyone thinks.

    opened by cswendrowski 14
  • Suggestion: Take Cover macro

    Suggestion: Take Cover macro

    In GitLab by @jrg1199 on Feb 28, 2021, 16:29

    A common action my players use is the take cover action, and the +1 AC bonus for lesser cover against ranged attacks is common. How about a Macro that can give the selected target a Lesser/Standard/Greater Cover(chosen when macro toggled) circumstance bonus to applicable stats, much like the current Raise Shield macro does for AC?

    New to all of this, apologize in advance if I've incorrectly placed this suggestion.

    opened by cswendrowski 14
  • PF2 Errata

    PF2 Errata

    In GitLab by @canguri.italiani on Nov 24, 2020, 03:58

    Hi there,

    1. the various skill feat Assurance is missing the following text: "Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill."

    2. the champion feat Aura of Courage is missing the following text: "Prerequisites: tenets of good"

    regards

    opened by cswendrowski 14
  • Age of Ashes compenium issues

    Age of Ashes compenium issues

    In GitLab by @putt1 on Jul 20, 2020, 06:10

    Missing:

    • [x] Book 1 Hazards
    • [x] Book 2 Hazards
    • [x] Book 3 Hazards
    • [x] Book 4 Hazards
    • [x] Book 5 Hazards
    • [x] Book 6 Hazards
    • [x] Mud Spider
    • [x] Choral Angel
    • [x] Balisse (confessor angel)
    • [x] Charauka is missing, instead we've got Skorp and Venak
    compendium pr: data entry 
    opened by cswendrowski 14
  • Fix overflow for long tag elements

    Fix overflow for long tag elements

    Closes #2950 If a tag is longer than the width allows, currently the text overflows on the bottom but the border doesn't expand with it. This change makes the border expand so it looks right, only if the text requires it. image

    opened by tyrielv 13
  • Custom Languages stopped being shown on statblocks

    Custom Languages stopped being shown on statblocks

    See any Leshy statblock to notice that "Speak With Plants (Some Plant)" has disappeared. It is still inside the data, it's just not rendered.

    opened by MrVauxs 0
  • Fix spell-effect-clawsong-deadly-d8.json

    Fix spell-effect-clawsong-deadly-d8.json

    At the moment the rule element for the Deadly part adds a D8 dice all the time to the damage roll, instead of just adjusting the strike to give it Deadly (D8). This will fix it. Before: image After: image

    pr: data update 
    opened by Far2Casual 3
Releases(4.6.3)
  • 4.6.3(Jan 4, 2023)

  • 4.6.2(Jan 3, 2023)

    Version 4.6.2

    System Improvements

    • (stwlam) Add IWR support for conditions, critical hits, spell schools, elemental traits, ghost-touch runes, and (non-)magical attacks
    • (Supe) Add support for homebrew damage types existing as immunities/weaknesses/resistances

    Bugfixes

    • (Dire Weasel) Restore support for bracketed values in TokenImage rule element
    • (stwlam) Apply immunities/weaknesses/resistances after manual multipliers and addends
    • (stwlam) Prevent ABP from applying Devastating Attacks to battle form attacks
    • (stwlam) Fix handling of damage formulas with math function
    • (stwlam) Ensure all undead NPCs have negative healing
    • (stwlam) Fix issue preventing desired roll mode from being used when set from chat log
    • (stwlam) Restore application of stacking rulings to spell-damage bonuses and penalties

    Data Updates

    • (Abaddon) Remove unneeded html styling from Sixth Pillar Archetype entry
    • (Blue) Fixes ancestors oracle curse effect
    • (Dire Weasel) Add aura to gibbering mouther
    • (Dire Weasel) Fix Veshumirix Breath Weapon recharge
    • (Dire Weasel) Fix alignment ampoules to be martial weapons.
    • (rectulo) Fix actions of Heal companion spell
    • (rectulo) Fix actions of Wild morph spell
    • (SpartanCPA) Define Organsight damage as precision damage
    • (SpartanCPA) Fix some pf2-icon styling in several items
    • (SpartanCPA) Fix splash-damage formula in acid splash's description
    • (Tikael) Add preselection to Deep Orc item grant
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.81 MB)
    system.json(20.49 KB)
  • 4.6.1(Jan 2, 2023)

    System Improvements

    • (Supe) Include spell materials (when present) in message headers

    Bugfixes

    • (In3luki) Fix AELike rule elements' handling of arrays
    • (In3luki) Fix issue causing validation to incorrectly fail for Weakness and Resistance rule elements
    • (In3luki) Update Hazard sheet sidebar template to new IWR format
    • (stwlam) Exclude rule-element-added IWR from IWR editor form submission
    • (stwlam) Fix errant exclusion of negative modifiers in damage rolls
    • (stwlam) Restore presence of triple-damage buttons when setting is enabled
    • (Supe) Fix dragging persistent inline rolls from actor item summaries
    • (Supe) Fix first-level daze with negative modifier
    • (Supe) Fix sheet crashes caused by invalid spell formulas
    • (Supe) Fix structural issues in some spell data

    Data Updates

    • (Abaddon) Fix adamantine golem resistance exception
    • (Abaddon) Update baomal's shell rake damage
    • (Tikael) Change a few feats from using DamageDice REs to AdjustStrike ones
    • (Tikael) Fix automation of Time and Ash oracle curses
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.81 MB)
    system.json(20.49 KB)
  • 4.6.0(Jan 1, 2023)

    Version 4.6.0

    New Features

    • (stwlam) Reimplement creation, parsing, and rendering of damage roll formulas
    • (stwlam) Add basic IWR
    • (Supe) Add system support for persistent damage
    • (Supe) Add support for homebrew damage types

    System Improvements

    • (In3luki) Replace empty action icon in Compendium Browser spell tab with a new icon for longer actions
    • (stwlam) Add support for AE-like subtractions/array-element removals
    • (Supe) Added support for spell damage traits, modifier breakdown, and damage instances
    • (Supe) Implement RE form for fast healing and regeneration
    • (Supe) Include damage modifiers and dice in roll inspector

    Bugfixes

    • (Dana) Fix tokens with animated art disappearing on reload/scene switch
    • (Dire Weasel) Fix torch item not adding its "improvised tag"
    • (stwlam) Avoid double application of modifiers to speeds derived from land speed
    • (stwlam) Fix errant natural 1 or 20 highlighting when TMun rolls 2d20
    • (stwlam) Fix issue causing actor sheets to become unviewable when canvas is disabled

    Data Updates

    • (Cerapter) Localise MarkToken RE's cancel notification
    • (Dire Weasel) Add choice localized strings
    • (Dire Weasel) Fix source of Shadow Leydroth
    • (Dire Weasel) Localize Muse choice labels
    • (Dire Weasel) Remove extraneous spell tradition from traits
    • (Dire Weasel) Update NPC Searing Light descriptions to include inline good roll
    • (InfamousSky) Add icons to all Dark Archive, Book of the Dead and Grand Bazaar equipment
    • (Jamz) Update Critical Hit & Fumble Decks with links and new look
    • (xdy) Add variants to Imaginary Weapon and Malicious Shadow.
    • (xdy) Add variants to the spells Astral Rain, Brain Drain, Divine Decree and Divine Lance.
    • (xdy) Adds variants to the spells Abyssal Wrath, Divine Wrath and Draconic Barrage
    • (xdy) Fixes spelling of the Blade of the Black Sovereign
    • (xdy) Makes all three damage rolls in Enchanting Arrow clickable.
    • (Manni) Fix inline save on Fire Box
    • (Manni) Fix several basic inline saves
    • (Op" Philip Flarsheim) Add Automation to Energy Barrier and Soaring Armor
    • (rectulo) Fix a typo in Entrancing Eyes duration
    • (rectulo) Fix prerequisites of Spellmaster's tenacity
    • (Roxim) Brushup EC Book 5 NPCs
    • (SpartanCPA) Correct Localized Persistent and Splash Formulas
    • (SpartanCPA) Standardize Titles for Regeneration
    • (stwlam) Add REs to Fang Sharpener feat
    • (stwlam) Update Scalpel's Point to deal bleed damage
    • (Supe) Add silver/coldiron to certain spells
    • (TMun) Add new or missing license sources for end 2022/start 2023
    • (TMun) Correct the spell list for Dream of Doom in PFS 4-07
    • (TMun) Fix inventory of Ingnovim's assistant
    • (Telekenunes) Automate Raging Resistance, consolidate duplicate feats, and add miscellaneous missing automation
    • (Tikael) Add label to Hunter Automaton toggle
    • (Tikael) Add some missing localizations of ranges
    • (Tikael) Add some needed localization keys
    • (Tikael) Automate Automaton enhancements
    • (Tikael) Finish automation possible Raging Resistances
    • (Tikael) Fix formatting in several rune localizations
    • (Tikael) Fix using own modifier for battle form skills
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.81 MB)
    system.json(20.49 KB)
  • 4.5.1(Dec 17, 2022)

    Version 4.5.1

    Bugfixes

    • (stwlam) Ensure presence of school and tradition traits on spell variants
    • (stwlam) Restore predication testing of degree-of-success adjustments

    Data Updates

    • (Athenos) Add Rule Elements to Bull's Eye Lantern
    • (Avery) Condense flat modifiers for bestiary effects
    • (Avery) Improve localization of GM screen journals
    • (Dire Weasel) Add resistance rule elements to glass and sand sentries
    • (Dire Weasel) Fix localized name and icon of Crown of the Saumen Kar horns attack
    • (dogstarrb) Update deities to match Impossible Lands entries
    • (rectulo) Fix feat type of Lesson of Bargains
    • (rectulo) Fix traits of Lesson of Favors feat
    • (Tikael) Fix automation of Automaton Chassis
    • (Tikael) Fix sources of items from Blood Lords book 6
    • (TMun) Add actors from PFS 4-07 and Bounty 21
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.64 MB)
    system.json(20.49 KB)
  • 4.5.0(Dec 14, 2022)

    System Improvements

    • (Dire Weasel) Allow injected selectors in BaseSpeed rule element
    • (LebombJames) Allow injected selectors in RollTwice rule element
    • (stwlam) Add support for setting a scale in TokenImage rule element
    • (stwlam) Automatically adjust degree of success when appropriate given presence of Incapacitation trait
    • (stwlam) Reduce CPU load of hearing detection
    • (Supe) Touch up styling of loot actor sheet
    • (Supe) Add roll inspector support for casted spells
    • (Supe) Add support for proficiency modifier adjustments
    • (Tikael) Replace hard-coded fetchling color darkvision with an actor flag

    Bugfixes

    • (Salmon) Fix level not showing on first actor(s) in folders
    • (stwlam) Re-render effects panel when world time changes
    • (Supe) Fix placement of background-granted skill feats on PC sheet
    • (Supe) Fix spell level in roll options
    • (Supe) Fix variant spells for consumable items
    • (Supe) Open separate sheet for spell variants

    Data Updates

    • (Abaddon) Finish reviewing creatures from bestiary 3
    • (Abaddon) Add Hadrinnex effects
    • (Abaddon) Fix cobbleswarm, sturzstromer, and tzitzimitl senses
    • (Abaddon) Fix love siktempora's inspire courage, triumph siktempora regeneration
    • (Abaddon) Fix hardness value of Tupilaq
    • (avagdu) Fix localization key of Vishkanya trait
    • (cepvep) Fix predicate on Vetalarana Emergent
    • (Dire Weasel) Improve localization access to many rule element labels
    • (Dire Weasel) Condense several rule elements using recently-added syntax
    • (Dire Weasel) Add Effect: Shield Immunity
    • (Dire Weasel) Add Perfect Resistance, Perfect Ki Expert, Perfect Ki Exemplar, Perfect Ki Grandmaster archetype feats
    • (Dire Weasel) Add Sparkling Targe Defending checkbox label
    • (Dire Weasel) Add Unbreaking Wave Barrier, Unbreaking Wave Containment, Unbreaking Wave Vapor focus spells
    • (Dire Weasel) Add Unfolding Wind Blitz, Unfolding Wind Buffet, Unfolding Wind Crash focus spells
    • (Dire Weasel) Add Untwisting Iron Augmentation, Untwisting Iron Pillar, Untwisting Iron Roots focus spells
    • (Dire Weasel) Add effects for Flaming Star, Grim Sandglass, and Trinity Geode
    • (Dire Weasel) Add emanation to Noxious Vapors
    • (Dire Weasel) Add link from Treat Wounds to immunity
    • (Dire Weasel) Add healing rolls to Oil of Unlife
    • (Dire Weasel) Adjust formatting of Perfect Droplet
    • (Dire Weasel) Brush up Alchemist Aspirant's inventory
    • (Dire Weasel) Change hazard routines from action symbols to words
    • (Dire Weasel) Change the Hydra Heads effect to use a counter instead of ChoiceSet
    • (Dire Weasel) Change vermlek Unsettling Movement to passive
    • (Dire Weasel) Correct localized name of simple hazard checkbox in compendium browser
    • (Dire Weasel) Fix Drusilla's good luck effect to last 1 day
    • (Dire Weasel) Fix Mulventok's fear immunity
    • (Dire Weasel) Fix arrow weakness for Barking Stag
    • (Dire Weasel) Fix aura effect on Foras
    • (Dire Weasel) Fix damage type on Smite Good feat
    • (Dire Weasel) Fix incorrect languages and traits on several creatures
    • (Dire Weasel) Fix link to Effect: Applereed Mutagen (Moderate)
    • (Dire Weasel) Fix range on Swarming Wasp Stings
    • (Dire Weasel) Fix resistance effects for Ring of Torag and Tallowheart Mass
    • (Dire Weasel) Fix spelling of Bizarre in pair of feats
    • (Dire Weasel) Fix type of level from string to number
    • (Dire Weasel) Standardize formatting of Five-Feather Wreath
    • (Dire Weasel) Update Jalmeri Heavenseeker to Impossible Lands versions
    • (Dorako) Tweak style of inline check prompts with repost buttons
    • (Geliogabalus) Fix ancestry requirement of Elfbane Hobgoblin heritage
    • (InfamousSky) Add icons to Grand Bazaar items
    • (Kuroni) Change Kitsune Change Shape's name for added clarity
    • (Kuroni) Remove several errant linebreaks from item descriptions
    • (LebombJames) Add speed penalty to Ashes curse
    • (rectulo) Add frequency in Planar sidestep
    • (rectulo) Fix inline roll in Siabrae
    • (rectulo) Fix level of champion archetype's healing touch feat in archetypes journal
    • (rectulo) Fix prerequisites in Fey transcendence
    • (rectulo) Fix prerequisites of Glamour (Fey influence)
    • (rectulo) Fix level of Amber Sphere aeon stone
    • (rectulo) Fix typo in Flower Magic name
    • (rectulo) Update Fey influence with Impossible Lands printing
    • (redeux) Add/Update Heal Animal to Lini iconic PCs
    • (Roxim) Continue brushup of Extinction Curse NPCs
    • (stwlam) Fix predicate on Night Hag, Wight Cultist ability rule elements
    • (stwlam) Fix description of Raging Athlete feat
    • (stwlam) Add trained proficiency in alchemical bombs to Alchemist Dedication feat
    • (stwlam) Add trained proficiency in rogue class DC to Rogue Dedication feat
    • (stwlam) Add special prone-condition option to Cover effect
    • (TMun) Add NPCs from PFS 4-06 and correct name of overtaxed vrisk from PFS 4-05
    • (TMun) Add lesson of bargains major lesson for pact witch
    • (TMun) Update Dreshkan needle spray save from Hardcover errata
    • (Tikael) Add Gatewalkers Player's Guide Backgrounds
    • (Tikael) Fix name of Solar Rejuvenation
    • (Tikael) Fix sources of several NPCs
    • (Tikael) Fix traits of Nightstick
    • (TiloBuechsenschuss) Fix innate spells of Bugul Noz
    • (Tim Ayers) Refine the attack note of Battle Cry
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.60 MB)
    system.json(20.49 KB)
  • 4.4.2(Nov 25, 2022)

    Bugfixes

    • (stwlam) Fix expired effect deletion when out of combat

    Data Updates

    • (Abaddon) Continue reviewing creatures from Bestiary 3
    • (Dire Weasel) Add Unblinking Flame Aura, Unblinking Flame Emblem, Unblinking Flame Ignition focus spells
    • (Drental) Fix Hidden Thorn's weapon group
    • (Roxim) Add Renewed Vigor effect
    • (Roxim) Add missing trait to Tricky Pick
    • (Roxim) Continue reviewing Extinction Curse book 4 NPCs
    • (stwlam) Have Assassin Dedication feat grant Mark for Death action
    • (Tikael) Grant Powerful Fist feature with Monk Dedication
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.28 MB)
    system.json(20.49 KB)
  • 4.4.1(Nov 23, 2022)

    System Improvements

    • (LebombJames) Add Action cost glyphs to feat and class feature sheet headers

    Bugfixes

    • (stwlam) Fix functionality of effect expiration settings
    • (stwlam) Prevent double name adjustments from ChoiceSets when transfering physical items
    • (Tikael) Fix selector lookup for AdjustStrike REs

    Data Updates

    • (Abaddon) Continue reviewing creatures from Bestiary 3
    • (Dire Weasel) Add Perfect Weaponry archetype feat
    • (Dire Weasel) Fix FlatModifier selector for Brevic Outcast
    • (Dire Weasel) Fix Cognitive Mutagen effect descriptions
    • (LebombJames) Create new base weapon type for injection spear
    • (LebombJames) Set Skill Training AE-like to upgrade
    • (rectulo) Fix typo in Soul Chain in description, formatting in Azarim and Grasp of Droskar descriptions
    • (Roxim) Brushup EC Book 4 NPCs
    • (Tikael) Add PFS level bump effect for NPCs
    • (Tikael) Add effect to track Spined Shield spines
    • (Tikael) Automate Fearsome Brute
    • (Tikael) Fix selector on Fast Recovery
    • (Tikael) Update AV spells to hardcover versions
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.28 MB)
    system.json(20.49 KB)
  • 4.4.0(Nov 18, 2022)

    System Improvements

    • (KSops) Allow roll substitutions for initiative rolls
    • (Idle) Allow the use of ALT key to add an unidentified effect to an actor
    • (stwlam) Adjust default reach of NPC attacks to use lower end of CRB Table 9-1 (overridable by reach traits)
    • (stwlam) Change all "weapon:*" predication statements to "item:*" ones
    • (stwlam) Clarify type of transaction in MoveLootPopup prompt
    • (stwlam) Render auras when GMs are logged in alone
    • (Supe) Convert metagame visibility settings to booleans
    • (Supe) Use rollMode instead of secret for roll functions
    • (Tikael) Allow effect badge counters to be set on drag

    Bugfixes

    • (Friz) Show incapacitation note for all checks with the trait
    • (Idle) Hide floaty text for unidentified effects
    • (In3luki) Fix issue causing damage buttons to disappear following reroll of attack rolls
    • (In3luki) Fix actor sidebar showing the actor level to users that lack permission
    • (In3luki) Fix shield HP updates not being reflected in token resource bars
    • (LebombJames) Visibly distinguish secret inline checks
    • (stwlam) Implement "shoddy" tag for physical items
    • (stwlam) Clean up encounter roll options, refresh each turn
    • (stwlam) Exclude troops from being flankable
    • (stwlam) Immediately re-initialize vision when PC senses are directly updated
    • (stwlam) Redraw token auras if scene is activated while being viewed
    • (Supe) Restore spell traits in spell summaries

    Data Updates

    • (Abaddon) Continue reviewing creatures from Bestiary 3
    • (Avagdu, Dogstarrb, Tikael) Add content from Lost Omens: Impossible Lands
    • (Dire Weasel) Add Runic Resistance effect to Spellscar Sky Marauder
    • (Dire Weasel) Add link from Battle Medicine to immunity
    • (Dire Weasel) Add trigger text to No Escape description
    • (Dire Weasel) Correct spelling of Toxic Furnace
    • (Dire Weasel) Fix Bark Orders Effect rule element
    • (Dire Weasel) Move heightened description for Zealous Conviction from effect to spell
    • (dogstarrb) Add heightening to Spirit Blast
    • (dogstarrb) Add missing multiclass archetypes to journal, missing journal links in dedication feats
    • (dogstarrb) Correct tradition proficiency for Master Psychic Spellcasting
    • (kageru) Fix CHA modifier of tallow guardian
    • (xdy) Fix copy and paste error in Hellknight Dedication
    • (JDCalvert) Add Reflection of Life recovery multiplier increase
    • (KSops) Add automation to chronoskimmer, roll substitutions to initiative
    • (KSops) Fix Inner Radiance Torrent Heightening
    • (KSops) Fix rule elements on Quick Alchemy feat
    • (LebombJames) Automated some Oracle Curses
    • (Pinktiger74) Clean up GM screen journal
    • (Roxim) Brushup EC Book 3 NPCs
    • (Roxim) Brushup EC Book 4 NPCs part 1
    • (Roxim) Fix Torch description
    • (SkepticRobot) Fix Strength of Thousands backgrounds
    • (SkepticRobot) Fix Spellscar Marauder's talon strike
    • (SpartanCPA) Compendium replace items and spells from EC Books
    • (SpartanCPA) Delete Bone Croupier from EC compendium
    • (stwlam) Fix Hand of the Apprentice being excluded from Universalist's free feat
    • (stwlam) Remove duplicate Recall Knowledge action items
    • (Tikael) Automate Aolaz Roll ability
    • (Tikael) Convert roll options to kebab case
    • (Tikael) Fix localization in some ChoiceSet REs
    • (Tikael) Fix pluralized NPC names in compendium
    • (Tikael) Fix rule elements on Necklace of Knives
    • (Tikael) Remove diseases entered as equipment
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.26 MB)
    system.json(20.49 KB)
  • 4.3.4(Nov 5, 2022)

    System Improvements

    • (Cerapter) Allow effects to be hidden from players

    Bugfixes

    • (In3luki) Localize skill names in Compendium Browser filter
    • (stwlam) Fix crafting check rolls reporting incorrect degree of success
    • (stwlam) Restore DC adjustments to inline checks from elite/weak NPCs
    • (Supe) Fix damage rolls from heightened spells
    • (Supe) Fix issue causing some hazard sheets to not be openable

    Data Updates

    • (Abaddon) Fix unique swords from Book of the Dead
    • (Abaddon) Review Blood Hag, Winter Hag, and Moon Hag, House Spirits, Huldra, Hyakume, Incutilis, Jorogumo, Kami, Kangaroo, Kappa, Kirin, Kishi, Kitsune Trickster, Kokogiak, Kongamato, and Kovintus Geomancer
    • (Abaddon) Add android infiltrator automation
    • (dogstarrb) Add missing Archetypes from DA, QftFF, NotGD, OoA, and BotD to Archetype Journal
    • (dogstarrb) Adds links from dedication feats to archetype journal
    • (MrVauxs) Correct typo in "Magic Warrior Dedication"
    • (Tikael) Automate Wellspring Magic feature
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.08 MB)
    system.json(20.49 KB)
  • 4.3.3(Oct 31, 2022)

    System Improvements

    • (Forgent) Improve rotation behavior of measured template previews on hex grids
    • (KSops) Add "herbal" as a consumable tag, integrate with Herbalist archetype

    Bugfixes

    • (stwlam) Fix item grants being duplicated given reevaluateOnUpdate
    • (stwlam) Default no-crowbar penalty to disabled
    • (Supe) Fix spell heightening for non-casted spell messages
    • (Supe) Correctly heighten spells retrieved from chat messages

    Data Updates

    • (Manni) Fix targets of Swarming Wasp Stings spell
    • (rectulo) Fix the format of Phantasmal protagonist
    • (simonward) Fix Staff Nexus source
    • (TMun) Correct errors following statistical outlier review
    • (TMun) Correct reference and text for spiked pit damage
    • (Tikael) Remove old individual archetype journals
    • (xdy) Add variants for bludgeoning, piercing and slashing damage to Telekinetic Projectile
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(29.90 MB)
    system.json(20.49 KB)
  • 4.3.2(Oct 29, 2022)

    Bugfixes

    • (stwlam) Fix upgrading existing weaknesses and resistances
    • (stwlam) Fix issue causing Theather of the Mind toggles to appear when setting is disabled

    Data Updates

    • (Far2Casual) Fix inline check of Acidic Poison Cloud Trap
    • (simonward) Fix Peryton Heart Ripper ability
    • (stwlam) Add TotM toggle for Flying Blade
    • (Tikael) Fix REs and prerequisites on Hellknight Armiger Dedication
    • (Tikael) Fully automate Hellknight Signifier Dedication
    • (TMun) Correct action cost of Thylacine's Hunting Cry
    • (TMun) Correct duration of Time Beacon
    • (TMun) Correct CON modifier for Aecora Silverfire
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.10 MB)
    system.json(20.73 KB)
  • 4.3.1(Oct 28, 2022)

    System Improvements

    • (xdy) Add pf2e flags with sourceId, uuid and type to consumable-usage chat messages

    Bugfixes

    • (Supe) Increase reliability of rule source lookup in grant item
    • (Supe) No longer return damage dice from rule element if damage type resolving fails
    • (Supe) Fix issue causing weapon item to not be retrievable from strike damage messages
    • (In3luki) Fix measured template rotation triggering the browser zoom in Firefox and Edge
    • (xdy) Adjust context.outcome based on result of reroll

    Data Updates

    • (Abaddon) Localize Risky Surgery toggle and Dragon Claws spell effect
    • (dogstarrb) Fix some details in NPCs Agents of Edgewatch 1
    • (SkepticRobot) Add star grenades
    • (SkepticRobot) Automate Skilled Familiar ability
    • (stwlam) Remove disabling of damage-doubling on crit for dragon claws effect
    • (Tikael) Add damage to Sea Surge spell
    • (Tikael) Fix formulas in Phlogistonic Regulator
    • (Tikael) Set Psyche trait description
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.18 MB)
    system.json(20.73 KB)
  • 4.3.0(Oct 26, 2022)

    System Improvements

    • (LebombJames) Remove double borders from some image frames
    • (stwlam) Move flat-footed toggle to relevant features, add "Theater of the Mind Toggles" setting to show/hide
    • (Supe) Add roll-inspector support for strike damage rolls
    • (Supe) Add roll mode param to cast() function
    • (Supe) Put top-level roll options at top in roll inspector

    Bugfixes

    • (In3luki) Fix default width of line measured templates created from some workflows
    • (KSops) Fix close button for rules editing
    • (stwlam) Restore death-note icon for actions on NPC sheets

    Data Updates

    • (Abaddon) Add journal page for Mummy archetype
    • (Abaddon) Fix 8th level permanent items rollable table
    • (Abaddon) Localize Treat Wounds macro
    • (Fin) Removed outdated duplicate README.md file, Update CONTRIBUTING.md to direct contributors to the pf2e foundry discord server
    • (LebombJames) Correct Greater Nosoi Charm, and touch up REs
    • (LebombJames) Correct Rebounding Barrier Requirement to Trigger
    • (rectulo) Add basic Reflex save in acid storm
    • (rectulo) Fix key for Android trait description
    • (SpartanCPA, Tikael, TMun) Add content from Kingmaker adventure path
    • (stwlam) Add effect for Calculate Threats action
    • (stwlam) Add inventor's innovation class features, initial armor modifications
    • (stwlam) Default pregen PCs to be in party alliance
    • (TMun) Add Psychic multiclass dedication feat as an option for Eldritch Trickster Rogue
    • (TMun) Add variant effect to PFS earplugs and correct links between effects and items
    • (TMun) Fix issue causing Eternal Wings to receive double bonuses and penalties
    • (TMun) Correct aura from 5 to 10 feet for Elemental Avalanche
    • (TMun) Standardize predicates for Virtuosic Performer rule elements
    • (TMun) Update sly striker rule elements to function in V10
    • (TMun) Add NPCs from PFS 4-05
    • (Tikael) Add localization keys for some equipment effects
    • (Tikael) Automate Life Oracle curse effects
    • (Tikael) Fix and standardize precision damage REs
    • (Tikael) Fix quantity of sacks
    • (VestOfHolding) Add NPCs and player options from Crown of the Kobold King
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(30.18 MB)
    system.json(20.73 KB)
  • 4.2.6(Oct 12, 2022)

    Bugfixes

    • (Drental) Accommodate macros ending with single-line comments
    • (stwlam) Fix aura colors getting inverted
    • (stwlam) Restore setting self:condition roll options
    • (stwlam) Refrain from highlighting measured templates invisible to players
    • (stwlam) Fix issue causing some auras to fall behind in rendering
    • (Supe) Fix double weak/elite adjustments on statistic rolls
    • (Supe) Fix issue preventing modifier adjustments from applying via spellcasting attack and DC selectors

    Data Updates

    • (dogstarrb) Add missing automation to Inventor Weapon Mastery
    • (MySurvive) Remove some unnecessary labels from REs on equipment
    • (redeux1) Updated Iconics/Pregens to use action-based Heal/Harm spell
    • (Tikael) Fix rule elements on Elemental Assault effect
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.77 MB)
    system.json(20.18 KB)
  • 4.2.5(Oct 10, 2022)

    Bugfixes

    • (stwlam) Work around upstream issue introduced in 10.287 preventing execution of some macros
    • (stwlam) Fix TokenImage rule element for unlinked tokens
    • (stwlam) Fix issue causing multiple ability modifiers to stack for some damage rolls
    • (stwlam) Restore re-rendering token HUD after mouse interactions
    • (Supe) Fix predication for spell/class/save dc modifiers
    • (Supe) Restore ability-based domains for spellcasting
    • (Supe) Fix flat modifier editor adding critical: false to newly added rules

    Data Updates

    • (JDCalvert) Automate Sentinel Dedication feat
    • (stwlam) Add toggle for Ostovite's bone chariot
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.77 MB)
    system.json(20.18 KB)
  • 4.2.4(Oct 8, 2022)

    System Improvements

    • (stwlam) Add lighting control tool to toggle GM vision
    • (Supe) Add critical field to FlatModifier form

    Bugfixes

    • (stwlam) Fix issue causing TokenImage rule element to fail
    • (stwlam) Re-render actor directory when world actors' levels are changed
    • (Supe) Fix issue causing duplicate feats/features to be created from ancestry/background/class items under certain circumstances
    • (Supe) Fix strike macros

    Data Updates

    • (LebombJames) Fix Mountain Quake requirement
    • (Tikael) Fix usage of Crown of the Companion
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.63 MB)
    system.json(20.18 KB)
  • 4.2.3(Oct 6, 2022)

    System Improvements

    • (stwlam) Improve performance when moving multiple tokens with vision
    • (Supe) Only show FlatModifier damage row for damage selectors in form

    Bugfixes

    • (JDCalvert) Fix damage dice validation for damageType and dieSize overrides
    • (stwlam) Prevent browser-defined default actions for CTRL-G keypress

    Data Updates

    • (LebombJames) Fix Battle Oracle Curse Effect predicates
    • (redeux) Fix minor errors in Iconic sheets
    • (Tikael) Link Treat Wounds macro in Treat Wounds action
    • (TMun) Add Damaj's Gloves
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.63 MB)
    system.json(20.18 KB)
  • 4.2.2(Oct 4, 2022)

    New Features

    • (stwlam) Add GM Vision (keybinding defaults to CTRL-G) as means of brightening dark scenes

    System Improvements

    • (stwlam) Have wild shape effect grant battle form effect
    • (xdy) Show players the total bulk for Loot actors they own
    • (xdy) Toggle defeated state for npcs when healed to above 0 hp when defeated

    Bugfixes

    • (stwlam) Prevent multiple conditions of the same type from being created from token HUD
    • (stwlam) Defer validation of damage dice overrides
    • (stwlam) Fix display of level in actor directory for level-zero actors
    • (Supe) Restore modifier acquisition for spell attack modifiers and DCs
    • (Supe) Fix display of drag gap and mystified name in encounter view popouts
    • (Supe) Fix start of turn status message

    Data Updates

    • (Manni) Localize label for Pack Attack
    • (rectulo) Fix prereq format in psychic duelist dedication
    • (stwlam) Set range of Spined Azerketi's unarmed attack
    • (Surge) Remove incorrect label from Death Ward spell effect
    • (Tikael) Add Hispanic Heritage Month Paizo blog items
    • (Tikael) Fix inline check in Psi Burst
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.63 MB)
    system.json(20.18 KB)
  • 4.2.1(Oct 2, 2022)

  • 4.2.0(Oct 2, 2022)

    System Improvements

    • (Cerapter) Add support for strike attack roll substitutions
    • (Forgent) Add logic to snap templates to 30 degree instead of 45 on hex grids
    • (GravenImageRD) Show level in inventory item summaries and for actors in actor directory
    • (GravenImageRD) Add rarity colors to player inventory items
    • (stwlam) Optimize CPU usage of hearing checks
    • (stwlam) Allow sound emission to be overridable for creatures via ActiveEffect-like rule elements
    • (stwlam) Convert predicates to arrays (wiki will be updated with more information)
    • (stwlam) Allow FlatModifier rule elements to only apply to critical damage
    • (stwlam) Make GrantItem onDelete actions configurable
    • (stwlam) Set hex-grid-suitable cone rotation increments and default angle
    • (stwlam) Show scrolling text from aura-granted effects only during encounters
    • (Supe) Add ability to restrict item spellcasting to scrolls only
    • (Supe) Add support for class dc proficiencies for spellcasting entries
    • (Supe) Allow choice-less choice sets that support homebrew items
    • (Supe) Always show invest button, and equip the item to the correct slot when investing

    Bugfixes

    • (In3luki) Fix rarity tag height in the Compendium Browser
    • (Supe) Fix display of item uses in inventory
    • (Supe) Fix inline rolls for class dcs
    • (Supe) Show resistance exceptions in hazard IWR
    • (Supe) Fix drag/drop of feats sometimes preventing sheet summary from opening
    • (stwlam) Fix AE-likes modifying crafting entries
    • (stwlam) Fix Proficiency without Level variant not reflecting untrained proficiency penalties
    • (stwlam) Restore inclusion of critical property from DamageDice REs
    • (stwlam) Work around upstream issue affecting item creation on synthetic actors
    • (stwlam) Prevent duplicate fatal traits from being added to fatal-aim weapons
    • (tyrielv) Fix overflow for long tag elements

    Data Updates

    • (Abaddon) Add Living Graffiti variants: blood, chalk, and ink
    • (Abaddon) Add clockwork creature malfunction abilities
    • (Abaddon) Add sea skull swarm variants
    • (Abaddon) Fix details of forsaken deities
    • (Abaddon) Localize resistance exceptions from rule elements
    • (Abaddon) Remove damaging-effect from marut's fists of thunder and lightning
    • (Abaddon) Review Bestiary 3 NPCs: living graffiti oil, owb & owb prophet, skull swarms
    • (Abaddon) localize resistance exceptions in B3 rule elements
    • (avagdu) Audit Crystal Dragons
    • (avagdu) Fix description of True Staff of Healing
    • (avagdu) Fix weapon descriptions for BB Skeleton Warrior
    • (Dana) Improve implementation of fatal dice from Student of the Staff
    • (InfamousSky) Add icons to Thaumaturge class features as well as Dark Archive & Blood Lords spells
    • (LebombJames) Fix Greater Thundering Rune description
    • (LebombJames) Fix enervation damage
    • (Manni) Correct action cost of tentacle cannon
    • (Manni) Fix description of Animate Dreamer
    • (rectulo) Fix the range of sturzstromer tremorsense ability
    • (SpartanCPA) Add Rollable button to Gorget of the Primal Roar
    • (SpartanCPA) Add feats for the Psychic Duelist Dedication
    • (stwlam) Fix size of scythe embedded in cow
    • (stwlam) Add rule elements to and update description of cloistered cleric's 4th doctrine
    • (stwlam) Move Pilgrim Token's tieBreakPriority override to feat
    • (Tikael) Add Kingmaker backgrounds
    • (Tikael) Add missing Dark Archive and Grand Bazaar equipment
    • (Tikael) Add missing item from Strength of Thousands 4
    • (Tikael) Brushup spell effect REs A-C
    • (Tikael) Fix rule elements on Celestial Armor
    • (Tikael) Fix the title of the Fearsome rune note
    • (Tikael) Fix token name of Gold Tank Broker
    • (TMun) Add NPCs from PFS 4-04
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.63 MB)
    system.json(20.18 KB)
  • 4.1.3(Sep 24, 2022)

  • 4.1.2(Sep 22, 2022)

  • 4.1.1(Sep 21, 2022)

  • 4.1.0(Sep 21, 2022)

    System Improvements

    • (In3luki) Update Compendium Browser text search to utilize MiniSearch
    • (sturteva) Add spiritsense to available creature sense types
    • (stwlam) Add limited support for DamageDice REs in spells (reflected in Healing/Harming Hands feats)
    • (stwlam) Add support for hearing through walls that don't block sound (thanks to dev8675309 for assistance!)
    • (stwlam) Incorporate V10 tremorsense detection mode
    • (stwlam) Add undetected condition to token HUD
    • (stwlam) Lower enforced PC ability score cap to 1 while in manual-entry mode
    • (Supe) Add structured form for editing FlatModifier rule elements

    Bugfixes

    • (stwlam) Fix token mirroring when scale is locked
    • (stwlam) Fix issue causing secret text in journal entry text pages to become visible to players

    Data Updates

    • (InfamousSky) Add Glass Skin feat
    • (InfamousSky) Add cauldron of flying
    • (itamarcu) Fix Blaze effect
    • (SpartanCPA) Add a rollable save to Dragon's Rage Breath
    • (SpartanCPA) Audit Age of Ashes book 1
    • (SpartanCPA) Audit Doblagub (Extinction Curse)
    • (SpartanCPA) Fix name of Legacy of the Hammer background
    • (stwlam) Add critical specialization to Ruffian class feature
    • (stwlam) Fix description of Fatal Aim trait
    • (stwlam) Fix predicate on Precise Strike's damage dice RE
    • (Supe) Add Scroll Trickster bonus to trick magic item
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.39 MB)
    system.json(19.96 KB)
  • 4.0.6(Sep 17, 2022)

    System Improvements

    • (stwlam) Skip module nags for modules with no esmodules or scripts

    Bugfixes

    • (In3luki) Fix Compendium Browser order-by values getting defaulted to name
    • (In3luki) Fix display of class features in the class item sheet details tab
    • (stwlam) Fix issue causing predicated new movement types to always be applied to a PC
    • (stwlam) Fix damage roll notes getting dropped from chat cards
    • (stwlam) Fix item-drop handling on kit sheets
    • (stwlam) Fix issue preventing JSON imports from V9 actors

    Data Updates

    • (LebombJames) Brushup witch features and feats
    • (LebombJames) Correct "Feat/Feature" in Feat Sheet Header
    • (Shandyan) Automate tiefling feats
    • (Shandyan) Correct Crunch feat, Runelord Specialization and remove Form of the Fiend variants
    • (SkepticRobot) Add missing Dark Archive backgrounds
    • (Tikael) Fix Cover effect
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.42 MB)
    system.json(19.96 KB)
  • 4.0.5(Sep 14, 2022)

    Bugfixes

    • (In3luki) Fix metagame information being stripped from message flavor before the chat message is created
    • (stwlam) Work around upstream issue affecting Foundry users upgrading from V9 to 10.285
    • (stwlam) Fix issue causing inline rollable links to wrongly omit repost buttons
    • (stwlam) Restore aura rechecking on embedded item changes

    Data Updates

    • (LebombJames) Remove outdated critical text from Wounding rune
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.41 MB)
    system.json(19.96 KB)
  • 4.0.4(Sep 13, 2022)

    System Improvements

    • (stwlam) Hide damage buttons for not-damaging weapons (e.g., Tanglefoot Bag)
    • (Supe) Have ChatMessage#item return the strike weapon if available (for module usage)

    Bugfixes

    • (In3luki) Fix distribute coin popup
    • (stwlam) Prevent context menu from appearing on right click in status effects menu for some OS/browser combinations
    • (stwlam) Include journal entries in compendium search
    • (stwlam) Fix issue causing post-to-chat button to not appear for @Check expressions in journal entry pages
    • (stwlam) Migrate weapon and spell resolvables in rule elements for V10 compatibility
    • (stwlam) Fix persistent damage icon path
    • (stwlam) Fix multiple issues causing roll notes to display with superfluous line breaks
    • (stwlam) Fix obscuring sender names on chat messages when feature is enabled
    • (stwlam) Fix functionality of greater darkvision with no standard darkvision

    Data Updates

    • (avagdu) Update Advanced Synergy to be takable multiple times
    • (Dods) Add rule elements to Skill Mastery (Rogue archetype)
    • (Friz) Brushup Doblagub
    • (Friz) Fix rule elements on Terrified Retreat, Feverish Enzymes, and Hellknight Dedication feats
    • (SpartanCPA) Add book source citations to more feats and effects missing them
    • (stwlam) Restore Fledgling Flight feat
    • (Tikael) Add missing Dread runes
    • (Timingila) Updated Despair aura of Khisisi
    • (Xdy) Fix All-Around Vision on several NPCs
    Source code(tar.gz)
    Source code(zip)
    pf2e.zip(28.42 MB)
    system.json(19.96 KB)
  • 4.0.3(Sep 11, 2022)

  • 4.0.2(Sep 11, 2022)

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Voxel renderer and pathfinder for three.js

cubitos Examples World: Demo: cubitos.gatunes.com Source: example/src/gameplay.js Random walkers: Demo: cubitos-walkers.glitch.me Source: glitch.com/e

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A community website built by the community for the community (Hacktoberfest 2022) :tada:

Hacktoberfest 2022 ?? : Built by the community for the community! This repository is an initiative which aims to help beginners kickstart their open-s

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