9 Repositories
JavaScript gamedev Libraries
Super Mario 64 ported to JavaScript and WebAssembly via Emscripten.
SM64-JS Super Mario 64 ported to JavaScript and WebAssembly via Emscripten. REPL Takedown I was forced to take down the REPL for this project due to c
Egg Cracking 13k Lo-Fi Sci-Fi Shooter With Time Travel
PLAY EGG TIME REWIND! OFFICIAL JS13K BUILD Time REWINDS when you die... ...but your PARALLEL LIVES remain. Break the SPACE EGG to get powerups. Contro
Small example showing how you can make game sprite animations using CSS with Javascript movement.
Hi there, I'm Bjรถrn Hjorth ๐ I like combining the web and game development, if you like what you see please do not be a stranger and say "Hi" on Twit
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Phaser - HTML5 Game Framework Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop a
JavaScript 2D physics library
p2.js 2D rigid body physics engine written in JavaScript. Includes collision detection, contacts, friction, restitution, motors, springs, advanced con
Learn design patterns through games with TypeScript and Phaser ๐น๏ธ
Welcome to Design patterns gamified! I created this repo to teach design patterns through games. Each folder contains a tiny game that demonstrates ho
Serialization library for data-oriented design structures in JavaScript
Data-oriented Serialization for SoA/AoA A zero-dependency serialization library for data-oriented design structures like SoA (Structure of Arrays) and
๐ฎ Excalibur is a free game engine written in TypeScript for making 2D games in HTML5 canvas
๐ฎ An easy to use 2D HTML5 game engine written in TypeScript
Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
mr-Taps Taps provide source agnostic sync access to input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances