Influence
A game inspired by Go, developed using Phaser
How to play
Players take turns to select and color a tile. At the end of a turn, each tile will influence its neighbors by imparting some of its color.
If a tile gains enough color to pass the threshold, it can no longer be selected and will have a dark border. Conversely, a tile can lose its dark border and become selectable if it loses enough color.
The game ends when all tiles pass the color threshold. The player with the most colored tiles wins!
Play against AI
Set the difficulty and color of the AI player in the settings menu
Hint: Pit the AI against itself to pick up some strategies!